Curriculum Vitae


Professor, Digital Languages, Literacies, and Cultures, The University of British Columbia

Director, Institute for Research on Digital Learning, York University

Full Professor, Faculty of Education and Faculty of Graduate Studies, Graduate Programme in Education, York University

Associate Professor, Faculty of Education and Faculty of Graduate Studies, Graduate Programme in Education, York University

Assistant Professor, Faculty of Education and Faculty of Graduate Studies, Graduate Programme in Education, York University

Instructor, Teacher Education Program, Faculty of Education, Simon Fraser University

Instructor, Faculty of Education, University of British Columbia

Research Supervisor, School of Sociology, Simon Fraser University

Post-doctoral Research Associate, School of Communications, Simon Fraser University

Jenson, J., Brushwood Rose, C., & Lewis, B. (2007). Technology Policy Unplugged: Technology Policies and Practices in K-12 Education in Canada. McGill-Queen’s University Press.
de Castell, S. & Jenson, J. Editors (2007). Worlds in Play: International Perspectives on Digital Games Research . New York: Peter Lang.

de Castell, S. & Jenson, J. Editors. (2005). Changing Views: Worlds in Play. Digital Games Research Association Conference Proceedings. Burnaby, BC: Simon Fraser University Press.

Jenson, J. & de Castell, S. (2016). Gamer-hate and the ‘problem’ of women. Finding feminism. Y. B. Kafai, G. Richard & B. Tynes (Eds.). Diversifying Barbie and Mortal Kombat: New perspectives on gender and race in gaming cultures. Boston: MIT Press.

Jenson, J., Droumeva, M. & de Castell, S. (2016). ‘Command and Conquer’: Violence in Video Games. In D. Schmid (Ed.). Violence in American Popular Culture. Santa Barbara, California: ABC-CLIO.

Jenson, J., Dayha, N., & Fisher, S. (2014). Scaffolds and structures: Reading student produced media in a DIY club. In Boler, M. & M. Ratto (Eds.) DIY Citizenship: Critical Making and Social Media. Boston, Mass: MIT Press.

Jenson, J. & Sarkeesian, A. (2012). Buffy vs. Bella: The Re-emergence of the Archetypal Feminine in Vampire Stories. In G. Schott & F. Martin Fanpires: Audience Consumption of the Modern Vampire.

Jenson, J., de Castell, S., Taylor, N., Droumenva, M. & Fisher, S. (2012). Learning instruments: Baroque culture gets game. In J. Fromme & A. Unger (Eds.), Computer games, game cultures: A handbook on the state and perspectives of digital games studies. New York, NY: Springer. Altered version of M. S. Khine (Ed) publication.

Jenson, J. and de Castell, S. (2011). Reassembling the production line. In Birgitt Wagner and Waltraub Gausgruber (eds.), Tricky Women. Marburg, Germany: Shuren Verlag: 145-158.

Jenson, J., Taylor, N., de Castell, S., Droumeva, M., & Fisher, S. (2011). Baroque Baroque Revolution: New Rules for an Old Game. In M. S. Khine (Ed.). Playful Teaching, Learning Games: New Tool for Digital Classrooms, pp. 65-86. Rotterdam, the Netherlands: Sense Publishers.

Jenson, J. & de Castell, S. (2010) Girls@play: An ethnographic study of gender and digital gameplay. Handbook of Research in the Social Foundations of Education. Steve Tozer, Bernardo P. Gallegos, Annette Henry, Mary Bushnell Greiner, & Paul Groves Price (Eds.), p. 504-514.

de Castell, S. & Jenson, J. (2010). “You can’t get there from here”: Research and redirections. Learning Research as a Human Science. National Society for the Study of Education (NSSE) Yearbook. Bill Penuel and Kevin O’Connor (eds.) Teachers College Press, 109, 1.

Jenson, J. & de Castell, S. (2018). “The entreprenurial gamer”: Regendering the order of play. Games and culture.

Jenson, J. & Droumeva, M. (2017). Revisiting the media generation: Youth media use and computational literacy instruction. Journal of elearning and digital media.

Jenson, J., de Castell, S., Thumlert, K. & Muehrer, R. (). Assessing Epidemic: Learning about contagious disease through a playful digital environment. Digital Cultures and Education.

Dahya, N. & Jenson, J. (2015). Mis/representation: Explorations in school-based media production with Muslim girls. Diaspora, indigenous and minority education.

Jenson, J., Taylor, N., de Castell, S. & Dilouya, B. (2015). Playing with our selves: Multiplicity and identity in online games. Feminist media studies, 1-20.

Taylor, N., Bergstrom, K., Jenson, J. & de Castell, S. (2015). Alienated Playbour: Relations of Production in EVE Online. Games & Culture, 1-24.

Bergstrom, K., Fisher, S., Jenson, J. (2014). Disavowing ‘that guy’: Identity construction in massively multiplayer online games. Convergence: The international journal of research into new media technologies, 1-14.

de Castell, S., Jenson, J. & Thumlert, K. (2014). From simulation to imitation: Controllers, corporeality & mimetic play. Simulation & gaming.

Thumlert, K., de Castell, S. & Jenson, J. (2014). Short cuts and extended techniques: rethinking relations between technology and educational thinking. Educational philosophy and theory, 1-18.

Taylor, N. Jenson, J., de Castell, S. & Dilouya, B. (2014). Public displays of play: Studying online games in physical settings. Journal of computer-mediated communication.

Jenson, J. & de Castell, S. (2013). Tipping points: Marginality, misogyny and video games. Journal of Curriculum Theorizing, 29, 2, 72-85.

Jenson, J. Dahya, N. & Fisher, S. (2013). Valuing production values: A ‘do it yourself’ media production club. Learning, media and Technology, 1-14.

Jenson, J., Fisher, S. & de Castell, S. (2011). Tactics, Confidence & Leadership: Gender, Play & Performance. International Journal of Gender, Science and Technology, 3(1), 149-169.

Lotherington, H. & Jenson, J. (2011). Teaching Multimodal and Digital Literacy in an L2 Setting: New Literacies, New Basics, New Pedagogies. Annual Review of Applied Linguistics, 31, 226-46.

Jenson, J., Taylor, N. & de Castell, S. (2011). Epidemic: Digital Learning goes Viral. Canadian Journal of Curriculum Studies, 8, 2, 28-49.

Jenson, J. & de Castell, S. (2011). Girls@Play: An Ethnographic Study of Gender and Digital Gameplay. Feminist Media Studies, 2 (11), 1-13.

Jenson, J. & de Castell, S. (2010). Gender, Simulation and Gaming: Research Review and Redirections. Simulation and Gaming, 41, 51-71.

de Castell, S., Boschman, L. & Jenson, J. (2009) In and Out of Control. Loading: A Journal of the Canadian Game Studies Association. Available online at:

de Castell, S. & Jenson, J. (2006). No Place like Home: Sexuality, Community and Identity among Street-Involved “Queer and Questioning” Youth. McGill Journal of Education, 41, 3, 26-47.

de Castell, S. & Jenson, J. (2005). Seeing Things: Queer Streets, Mobile Homes and Moving Targets. Perspectives on Urban Education. Online at:

Jenson, J. & de Castell, S. (2004). “Turn It In”: Technological Challenges to Academic Ethics. Education, Communication and Information, 4 (2/3), 245-267.

de Castell, S. & Jenson, J. (2004). The Attentional Economies of New Learning Environments. Educational Theory, 54 (4) p. 381-97.

de Castell, S., Bryson, M. & Jenson, J. (2002). Object Lessons: Towards an Educational Theory of Technology. First Monday, 7, 1, January, [On-line]. Available at:

Our goal is to help people in the best way possible. this is a basic principle in every case and cause for success. contact us today for a free consultation. 

Practice Areas

Get In Touch